Poison antidote3/9/2023 ![]() Some Mobs are naturally immune to poison. Poison can also affect Mobs, which reduces their damage and movement speed by 25%, and increases their attack period by 25% (in other words, they attack 20% less frequently). WX-78 is immune to poison, therefore they do not require additional protection. When fighting poisonous enemies, wearing a Seashell Suit or a Horned Helmet will prevent poisoning through physical contact, and wearing a Particulate Purifier will prevent poisoning through gas attacks. Following table describes the increase of the poison effect over time: While poisoned, player characters will gain a -0.2 hunger drain modifier, meaning characters with default hunger drain will get hungry 20% slower. The sanity is lost at a rate of 6 per minute, and will not increase over time. As the damage increases, the poison effect in the UI will become more pronounced. ![]() Over the next 2 days, poison will deal increasing amounts of damage, and more frequently. Initially, poison will deal 1 damage every 10 seconds for the duration of a day. The effect of poisoning will progressively worsen over time. If the player character has less than 80 health, the damage of the gland is reduced to leave 5 health after consumption. Poison can also be cured by using a Venom Gland, however, the gland will deal up to 75 poison damage when used, but it will not kill the player character. The effects of poison can be cured by consuming an Anti Venom. ![]() The poison will wear off after 3 game days. ![]() When a character is poisoned, they will slowly lose health and sanity. If a player Character is hit by a Mob or an environmental hazard that has a naturally poisonous attack they will become poisoned. Poison is a new mechanic found in the Shipwrecked DLC. ![]()
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |